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Common Questions

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What are Role-playing Games?

Many elements can be found within these games but three things can always be guaranteed.

    1. A Storyline which includes background scenery, plot, etc.

    2. A Storyteller/GM/DM/Host who portrays the storyline by introducing scenarios, background characters and who moderates the flow of the story.

    3. And the most important part, The Player. This is the person that takes on the guise or role of a ficticious person within the Hosts story and acts out that person without the aid of script or cue, completely on the fly.

Perhaps the story is in a dark futuristic city where vampires run rampant through the night and you could be playing one of the damned, or are you the prey?

A group of mercenaries fighting for glory in a war torn outer space?

Valiant knights blocking savage swords with their battle shields?

The possibilities are endless and the adventure or intrigue awaits!

RPG Chat Game Etiquette

Most game chats will follow a certain theme, medieval, futuristic, etc. It is polite to watch and see which is being used and then follow that theme. If there is a Host in the chat and you wish to join in the game it is also polite to speak with that person just in case the game is following a set storyline. Hosts are always more than willing to help.

OOC:

If you don't have the 'Whisper' option in your chat engine then use OOC: when you are speaking and not participating in the game. OOC stands for Out Of Character.
Example:
OOC: What is this chat game all about?

Player:

When you are playing the game and wish to speak to a particular person in the game, for example Johny, use the following means. By pinpointing a person you avoid the confusion of people not knowing who you are talking to, if you are just speaking out loud then don't pinpoint a person.
Example:
Johny: My name is Marryanne, do you mind if we talk?

<Actions>
::Thoughts::

MSChat 2.0 has an action and think button which you can use to have your character take actions and show his thoughts, that would be easily noticed by those watching him. However if you are using another chat engine you can use the following means for action and thought.
Example:
{Runs across the room madly}
::These mortals are all fools::

@Separated@

During a chat session there are times when the people in chat decide to have their characters be in a different location than others. Maybe the storyteller has sent half of a group into one situation and the other half elsewhere. In these cases the storyteller will generally assign a symbol for that group to use, however if an individual has separated himself he sometimes will take the initiative and use his own.
Example:
@Brian: Brian, what do you think happened to the others?@
@Susan: I don't know but I don't like it....@

<Comm>

If these different groups described above had a means of communication, psionics, cell phone, radio, etc. then they could communicate back and forth using the {COMM} prefix.
Example:
@{COMM} Johny: Where are you?@
{COMM} Brian: Brian, is that you? Is Susan with you? We're inside the house, come and get us!!!

<NPC>

Although Non-Player Characters (npc), or background characters are generally played by the Host or storyteller it isn't uncommon for a Player to take on the role for another player. In this case he isn't playing his main personality but an npc or background character to add flavor to the game and is shown in the following manner.
Example:
Policeman2: What are you harassing me for, man???
{Policeman2} Brian: A person that matches your description broke into a house around here....

All of the above etiquette has been tried and true and only saves confusion and adds excitement to a playing field that can draw players from all walks of life and roleplaying. I hope to see you in the chat room games soon!

Newsgroup Game Etiquette

People actually play Rpg's through the newsgroups and some of our most popular Rpg's began as Newsgroup games til the players decided to move to Chat sessions. Generally the Host or Storyteller will post a message designating the scenario of the story and situations that the players are in and they post in reply stating how they are dealing with the circumstances. However some storylines are completely open to the players and they simply add to eachothers stories as they go along, a kind of free form story. Now this may not seem exciting, but when you consider how fast you have to be able to type during some Chat game sessions it's a nice alternative to take part in a Newsgroup game where you can think out what you want your character to say and how you want him to react, taking your time to write well thought out actions. They are fun and interactive and easy to join!

We hope you enjoy our gaming area and we welcome your Suggestions.

Fred Ellis
Roleplaying Games Manager