A Guide to the Cthulhu Cult
If you're the sort of person that really wants all of your friends to think of you as
the living embodiment of weirdness (and lets face it, most of us are like that), then this
is the book for you.
This book was only published once before, as a limited edition chapbook Drawing on a
number of Mythos sources (and even the Bible in at least one passage), it pulls together a
summary of what is known of the Elder Gods and Great Old ones. It then goes on to detail
some of the rites and rituals of the Cult of Cthulhu.
Perhaps most useful for game use is the appendix a reprinting of the Sussex Manuscript
(itself a translation of Cultus Maleficarum), unfortunately without the
illustrations. Enterprising GMs could also pull and slightly rewrite individual passages
of the main text to put together reports on the Cult as handouts.
Star Trek: The Next Generation Narrators Toolkit
Last Unicorn Games, $15
The STTNG Narrator's Toolkit contains a wealth of information for the inexperienced GM,
as well as some useful little tips for veterans.
Covering such areas as how to "show" rather than "tell" a scene,
structuring the plot, and the oft-overlooked topic of how to deal with problem players, a
lot of the material in this supplement could be utilised in other games. It even ventures
into more obscure topics, including how to run a game with players running more than one
character, and the use of lighting, music, and props. Probably up to seventy percent of
the material could be utilised elsewhere, mainly with the exception of the STTNG scenario
presented at the end
All in all a useful buy, even if you don't own the game itself.