Tome Keeper's Area
Characters who are unique and entertaining are central to good role-playing. When characters are fully fleshed out, with personalities, backgrounds, and polished demeanors, the crude plot framework, which the Storyteller lays out, becomes full and alive. It is the characters, after all, who guide the interaction, and through their deeds each chapter is made memorable. The process of character creation is one of the most important aspects of how the actors add to the story.
Character creation is not at all about rolling dice to get traits, cross-referencing charts to figure stat levels, or adding up points to make sure your character is balanced. It's not about following a series of steps to fill out a character sheet. It's not a specific process at all. True character creation is that indefinable storm of creative energy where you come up with a unique, imaginary individual whom you bring alive.
Most roleplaying systems maintain a complex hierarchy of checks and balances to pigeonhole your character into their world stereotypes and make sure he's exactly as "powerful" as everyone else is in the party. If you conceptualize a character that doesn't fit into this mold you're forced to either change your character or change the rules; neither option makes much sense. Thats where the GM comes in to guarantee that you get to play exactly the character you want.
There is one universal alternative to any rule, and that is good roleplaying. So long as everyone follows a good GMs guidelines, the creation of character traits and skills ceases to be a competitive issue. How "good" your character is becomes a moot point. The question is how real is she? How does she fit into the story? How personal and truly unique is the description you've constructed for her? Playing "weak" characters can be every bit as fun as playing super-people, and most mature role-players are skilled enough to involve themselves in the story no matter what sort of character they're acting.
Some roleplayers argue effectively that there are advantages to more structure in the character creation process. If you're one of those people, I tip my hat and encourage you to use whatever system modifications you think are necessary to make the game youre involved in fit your style. However, I also encourage you to give the freeform style a try; you may find that it works for you...
Just remember that ultimately we are all people who share a common bond roleplaying . That is why were here. That is why we stick together & argue over the things we do. Any good Storyteller or GM will be able to help you solve all of your problems. Compromise is the key to having a great time in all of our games. If youve got a character that doesnt fit what the Storyteller has planned then maybe the GM should create a tale just for this unique individual.
These are just my thoughts you may of course do as you wish. The only other thing I can add is just remember to have fun that is what its really all about.
Any complaints can be voiced to the Librarian!
Always more coming and it all ends up here!